So, saw this:
Kantok:
Instead of selecting your research category, waiting X amount of time, and then being presented with an array of psuedo randomly chosen technology choices I'd have the Sov. select from subcategories and then have the researchers just discover something in that category. All of prereqs and technology relations would still exist, they'd just be invisible to the player. You'd still be choosing how to specialize your society.
For example, under Civilization you may have the subcategories of farming, production, economics, and housing. You, as the Sovereign, decide that your people need to strengthen their ability to feed themselves. You tell your minions to go focus their research efforts on "Civilization-> Farming". They come back with one of the green, yellow, or red techs that would have been available for you to choose, but you never see the options. They just come back with their discovery. "Sire, we've figured out how to produce food from bees!" You just got beekeeping. You want more, you keep your focus on Civ -> Farming and they go back at it and come back with another tech under that category.
I really enjoy the idea that you can't map out your tech path to exactly what you want, but I feel like the immersion of the system is broken when, upon reaching your next research goal, you're presented with a list of choices.
"Sire, we have finished our efforts! We can have discovered Beekeeping if you like. Or Farming II. Or Economics. But only one, even though whichever you pick we'll have discovered right this second no matter which you pick. And the next time we make a discovery, you may not have Farming II again and if you do, it'll have been harder to get!"
...
I really like the system as is, I just think it needs to be presented to the player in a better, less "what the hell is going on here?" fashion.
And think it deserves some serious discussion.
So, subcategories. Would you research partway through a category and then pick a subcategory? How would that deal with tech swapping?
Or perhaps we add a subcategory tab to the categories section of the tech screen.
Does this remove our need to show a tech tree?
If we're picking subcategories, should we strip out selection on breakthrough?
Should we keep selection on breakthrough but keep them in one subcategory?
Anyways, I need to run off, but I think we should think seriously on it. It enables us to keep the basic structure of what Stardock has been planning to put in, while addressing some of the weakest points.