Games. Some (American) Politics might slip in from time to time, but definitely games.
Published on June 12, 2010 By Sareln In WOM Ideas

If we are attached to not revealing the tech tree, we definitely need to give the player finer grain control over the randomness.  A suggestion I saw that I think has merit is the idea of subcategories that the player would focus on.  Eg. the player directs his researchers to research Civilization, focusing on Economics.

With that said, we should brainstorm both flavorful and informative sub-categories.  I broke out the Civilization and Warfare trees since that's what we have access to right now.

Civilization

  • Scholarship
  • Economics
  • Architecture
  • Seafaring
  • Sustainence

Warfare

  • Weapons
  • Armor
  • Training
  • Mounts
  • Siege

Comments
on Jun 12, 2010

The thing I like about this kind of research is that you identify the problem (i.e. not enough food), but that doesn't mean you'll get the orchard you need for that one town. You might get bees, or better farms, or something else. So it's still random, but a little more in the area of finding a problem, instead of getting 20 techs all available.

 

Question: going along with this, what if you research an armor tech halfway, and then switch to weapons? Does that research stay in armor presumably?

on Jun 12, 2010

This is similar to what we are talking about in a beta thread on the tech trees.  Here

I'll be back to post more in a bit.  This is an interesting topic and idea. 

on Jun 12, 2010

Kantok
This is similar to what we are talking about in a beta thread on the tech trees.  Here

I'll be back to post more in a bit.  This is an interesting topic and idea. 

Yeah, I wanted to break it out of the thread and flesh it out some more.  This is for names and flavor, the other thread I just started (with a huge block quote of you) is for the idea itself.  Have to run!

on Jun 12, 2010

Sareln


Yeah, I wanted to break it out of the thread and flesh it out some more.  This is for names and flavor, the other thread I just started (with a huge block quote of you) is for the idea itself.  Have to run!

 

Hell, I wasn't looking for credit.  Just wanted to make sure you'd seen the other discussion.

on Jun 13, 2010

Kantok

Quoting Sareln, reply 3

Yeah, I wanted to break it out of the thread and flesh it out some more.  This is for names and flavor, the other thread I just started (with a huge block quote of you) is for the idea itself.  Have to run!
 

Hell, I wasn't looking for credit.  Just wanted to make sure you'd seen the other discussion.

Hah, I try to read as much as possible before posting, so that I can credit appropriately, since that just seems fair.  Whether you like it or not, have some credit!

 

Lets try some more names - this is purely speculative given I have no idea beyond a very general one how different categories beyond civilization and warfare work.

Magic:

  • Enchantment (Magic Equipment, City Buffs)
  • Power (Spell Point Buildings, Spell Research)
  • Mastery (Spell Research Buildings, Counterspells, Victory Condition)
  • Essence (Infusing Champions, Uses of Essence)

Adventuring:

  • Gear (Adventuring Gear, longstrider boots, compasses etc.)
  • Beast Handling
  • Quests (Bonuses for doing quests)
  • Recruitment (Hiring bonuses, equipping bonuses - reduce shop costs etc.)

Diplomacy:

  • Negotiation
  • Subterfuge/Deception
  • Cooperation
  • Influence